Is it wrong to consider DOTA 2, a competitive game, as entertainment?
2026-05-28 11:37
The farewell of a generation of games is indeed poignant. Compared to being completely eliminated and evolving into a more fun second version with technological advancements, it's not necessarily a bad thing. Fast forward to 2026, and even a mobile phone is being used by filmmakers to shoot movie scenes. The gaming industry has no excuse to let people remain stuck with rough controls and low-definition graphics.
When DOTA 2 was first released, veteran players had mixed feelings. It was like saying goodbye to a comrade-in-arms who had accompanied them for many years and stepping into another era. The graphics were exquisite and the special effects were cool. Reality forced you to change your muscle memory and readjust. For example, skill animations and equipment crafting paths had to be handled perfectly in order to regain your former strength. It took some time, but later you found that it was quite playable.
If you go back to DOTA 1, you'll just become a clumsy newbie. It's not that you can't play well, but that you can't play anymore. Once you're fully immersed in the new world, the familiar map will start to become blurry. Players won't have the energy to play two versions. Their mind chooses to reminisce about the starting point, but their bodies honestly choose the present.
However, some die-hard fans love to sow discord, debating loyalty to the game and viewing DOTA 2 players as traitors. They use words to put up barriers for others' entertainment, adopting a condescending attitude. Is this reasonable? For most people, DOTA 2 is entertainment; they have many private matters to attend to in life, no different from watching a weekend movie. These extremists are no different from the fanatical fans who defend players and streamers. They tease each other, but true fans know it's meaningless. A genuine community shouldn't draw such lines.
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