Did they have good intentions but end up doing bad things? After the upgrade, the temperature dropped rapidly, and all SNK heroes were wiped out.
2026-05-28 11:31
Hero upgrades, as the name suggests, are meant to strengthen underperforming heroes—those that are weak, unpopular, or even dispensable. The developers then have to find ways to "promote" them and boost their popularity. While the intention seems good, and there's even testing on the test server before release, no one can guarantee what the reaction will be after the official launch. Poor gameplay experiences need redress. The remaining work has been reorganized, shifting the burden to the players themselves. Abandoning established gameplay mechanics, breaking muscle memory, and improving adaptation speed will directly impact hero upgrades.
Skins can be incredibly powerful, but the problem is that sometimes they're overkill, creating overpowered monsters that get complaints. After a while, they're nerfed again, and then relegated to the sidelines. It's really frustrating. If one attempt isn't enough, they try again, but not every attempt will be successful. Nuwa's Tetris-like transformation was a success, and Sun Wukong's somersault cloud greatly increased his agility. However, some are simply "too bad to be true." In recent versions, who's been so unlucky that after the upgrade, they're not even good enough to be considered a bottom-tier hero?
Nakoruru
Before the adjustment, she was a strong hero, but she insisted on going up against SNK's dominant force. After the adjustment, her combat power plummeted. Fortunately, she released epic and legendary skins before being frozen out. Otherwise, choosing to launch her in Season 43 would have been a waste of time. Her appearance is an eyesore. In all ranks, the peak match at 1350, and the top ranked matches, her pick rate is around 3%, and her win rate is 50% or less, perfectly proving that the upgrade failed. The problem is simple. Anyone who has played this assassin knows that her unique skill is to instantly kill people by leaping and stomping on them. Now, with damage distributed and her skills being the main factor, she seems to be just standing and fighting. Her damage output is slow, and avoiding her is not difficult.
Liu Bei
What's the point of getting six "Heroic" skins? It just means the developers are treating it as a dumping ground for rewards. High-tier skins simply don't sell. There have been attempts to upgrade the mechanics, turning the dual-shot into a shotgun to reduce the frequency of being kited, but the pick rate is very low, around 2-4%, while the win rate is consistently over 50%. There's room for improvement, so why isn't it popular? Is it the image? In the past, close-range damage was explosive, and the target was clear: you just had to find a way to get close to the enemy. Now, I don't know what strategy to adopt. The ultimate's shield is thick, but it's not enough to negate the damage. Are the opponents too strong? Or are I too weak?
Image source: Internet
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2026-03-13 11:03