Has the meta shifted in Season 43's development lane? Galo is ranked fifth, while the top player boasts a win rate of nearly 60%: TOP 3
2026-04-25 12:40
Both are top-tier marksmen, ranking fifth or fourth respectively. Their early-game win rates are similar, but in the mid-to-late game, Hou Yi is stronger than Jia Luo. It can only be said that the latter relies too much on team composition and protection, and her mechanics don't help much. If the environment forces her to fight alone, her death rate is higher than Hou Yi's, and she has no way to counter her.
Bai Li Shouyue: Win rate 53%
The third-place winner left everyone speechless. Data confirmed that it wasn't the Tier 1 marksman or the high-level favorite, Goya, but rather Baili Shouyue, once considered a weak and universally despised hero. In the old understanding, he was an early-game marksman with explosive sniper bullet damage. He could fire at point-blank range, ensuring a 100% hit rate, and use it like a shotgun, firing at the abdomen to take down squishy targets with just two bullets. Once the target was weakened, he could follow up with basic attacks, still boasting the highest basic attack damage among marksmen, albeit at the cost of slow attack speed. After years of upgrades and optimizations, he finally underwent a successful transformation. The developers removed the reliance on sniping, distributing damage to his ultimate's jump and speed. Sniping became a support role, while the vision device remained unchanged.
Therefore, the early-game win rate is a mere 39%, you read that right, incredibly low. After level four, during the mid-game development, it rises to 49%, perhaps not even enough to compete with a slow, steady marksman. However, in the late game, it reaches 53%. Such abstract data is truly hard to describe. This is the positioning of Baili Shouyue: if you don't know how to play him, he's ridiculously weak; but if a skilled player takes over, he becomes incredibly powerful, capable of carrying the team in the late game without needing teammates, and boasts a very high kill rate.
In the process of data corruption, there will always be a day when it exceeds the limit.
The official server is continuously receiving buffs, and it's believed that the next resource pack will allow Baili Shouyue to redeem himself, reclaim his lost glory, and slap the faces of those who hold stereotypical views against him. His model is weak in the early game due to his low output frequency, so he shouldn't rely on his sniper ability to act recklessly. His power spike changes; once his late-game items are complete, his cooldown reduction makes him more agile, allowing him to accumulate power and unleash devastating attacks. In this phase, other marksmen are currently not as strong as Baili Shouyue, and his win rate is undeniable.
Returning to the original question, don't use the second skill as a regular skill. Sniping isn't a panacea. It's good for pushing towers, clearing minions from a distance, and sniping for finishing off enemies. If you find the right way to use it, it's a great support skill. In team fights, please don't waste time aiming for too long. A cowardly Shouyue is destined to never succeed.
Image source: Internet