If you can't get a gold medal playing Mozi, stop mindlessly harassing your opponent. Is building tank items a major pitfall for his roaming performance? (Part 4)

2026-04-24 13:21

If you can't get a gold medal playing Mozi, stop mindlessly harassing your opponent. Is building tank items a major pitfall for his roaming performance? (Part 4)


Being a support is easy, but if you want to guarantee at least a gold medal in every game, it takes real skill. Doing your homework correctly and working hard are not as important as being shrewd. Roaming isn't just about providing support and joining team fights; the hero mechanics reveal a variety of indicators. You need a complete guide tailored to your needs to achieve high scores. Missing even one part will cause you to miss out on gold medals. You might be a good support, but not a gold medal support.

The rating metric is a relationship chain

Most players fail to utilize even the simplest vision value effectively. The cannon skill should be used to lock down enemies, followed by a dash, and then a close-range powerful basic attack. However, cowardly players, under the guise of "harassment," dodge and weave, afraid to even enter bushes. This isn't their fault; a lack of defense is the second problem. Thus, the "economic conversion damage absorption" slot was created. The semi-tank build is a lifesaver. Athena's Shield and Unholy Sign grant attributes to make you a front-line tank, fighting against tanks and squishy targets. This allows the marksman to follow up with damage output, naturally aligning with the team fight participation rate slot. These three metrics are easily achieved.

Control duration: Soft control and hardware control

With his lightning bolts and high-energy barrier, which come with a stun effect, you can think of Mozi as a semi-tanky, control-type mage who can both attack and defend. As the hero with the longest control duration among all support heroes, he's a shoo-in for gold. The ideal value is 56 seconds. Does that sound exaggerated? For others, it's simply a pipe dream. A match lasts a full 30 minutes. If you say Mozi can't even achieve a 56-second, 1-minute stun effect, then you really need to re-evaluate your performance on the battlefield. He's all about control, and a single, decisive strike can hit multiple enemies. That's several times the control duration. Simply put, disregarding the danger of his ultimate, the more accurate your aim, the higher your score. You don't have to hit every time, but you can't miss every time either.

The control duration is 56 seconds, and there is also a hardware control duration indicator that it will only light up after 72 seconds, so Frozen Breath and Xing Zhao will be able to help.

In combat, each hero has independent performance indicators. Mozi should die less than 3 times. He should not be afraid to die, but he should not die too many times. He should kill two targets and cooperate with his teammates to easily get two assists. Solo kills during the laning phase are the most challenging and require the absence of a marksman.

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