A new strategy for climbing the ranks in King of Glory: Five supports pretend to be AFK in the fountain to destroy the crystal and rack up high scores and stars. (Part Two)
2026-03-09 11:52
In games where players are AFK, the AI should take over, and a notification should appear in the chat informing everyone that a player has been kicked from the game and the AI has taken over. The player who took over should be punished with points deduction, bans, etc. However, these five players continued to operate online. The support monitoring was lax; they stayed in the fountain, occasionally touching the movement keys to spin around and throw a skill, hoping to be flagged as "still actively playing." Moreover, the support's evaluation criteria are completely different from other roles, focusing on survival time, team buffs, and participation in team fights.
Winner gets one star, loser gets two stars.
Thinking in reverse, there were no serious accidents, no fights, no deaths, and he perfectly embodied the role of a "stable support." His KDA was zero. He stood with his teammates, which in a sense counts as "participating in team fights." The five of them easily earned the title of top laner. They watched helplessly as their crystal was destroyed. The opponents were smug, but the losers actually benefited more. They tricked the opponents into pushing towers. Without any fighting, the output and front line naturally lowered their rating. The number of kills, the damage converted from gold, the damage taken, and the highlight moments were all zero. On the other hand, the support, in a ranked match with a points system, still gained three stars even after losing.
With future data for reference, we will severely crack down on abnormal spring water practices.
This phenomenon can be described as a lose-lose situation. One side plays seriously, wins a game, and gains a star, while the other side watches the game, exploits system loopholes, and reaps high rewards effortlessly. No matter how you calculate it, this "win-win" situation is actually a loss for the side playing normally. They compete in skill, teamwork, and coordination, while the losers compete on "who isn't afraid of losing face." This kind of underhanded approach will be punished sooner or later; it's destined to be short-lived. The game planners have a monitoring system, and each game has a guardian team as witnesses. Perhaps the evidence is insufficient or the scale is small, so they haven't taken action yet. But once the matter escalates to social media, they will strike hard, directly banning accounts, clearing stars, and banning from leaderboards—a triple punishment that will make you pay the price and erase your gains.
It's quite strange. Even without fighting, wouldn't that qualify as "passive play"? Thanks to their test of the rules, the system has made the abnormal lingering of the fountain a key monitoring item. Abnormal actions and data are equivalent to sending samples and cases to the planners for reference. Betting on the system to gain points will never end well.
Image source: Internet