Super soldiers are destined for greatness; these heroes are fearless in the face of death and will never retreat once the battle begins. (II)
2026-04-16 14:04
Once the battle begins, Master Lao never backs down, growing stronger with each fight, and there is no reason for him to retreat. His ultimate skill has a small displacement effect. If the developers intended to design him as a highly agile warrior, how could they have placed such an important means of survival in a core control skill? This suggests that from the moment he was created, his ultimate skill was specifically designed to approach the opponent, close the distance, and then bind him to the lantern, thereby restricting his movement.
The ultimate skill first binds and controls the target, while the smaller skills grant damage reduction.
Once the fight truly begins, with the damage reduction mechanism of his second skill, and his control and defense fully utilized, how could he possibly retreat? Wouldn't that be a complete waste of the mechanism? He was destined to stand and fight, even if he was worn down and surrounded until his health was low. In his eyes, there was only that squishy target who was bound. Before dying, he had to give up all the damage to complete his mission.
With his innate advantage, he's really not afraid to fight you one-on-one. What's more, with the others in the other team's team fight, you're defending the lane alone. If the bet is successful, he'll kill you and continue pushing the tower, even attacking the high ground, because the enemy is too busy to spare. You'll be able to recall to protect the crystal. Your clever teammates will desperately delay and harass you, not allowing you to go back. If the ambush is successful, you can easily take down the ranked star. Old Master is the biggest contributor.
Huang Zhong
Huang Zhong is a super minion, that's a generally accepted fact. Simply put, his turret is the biggest bug. As a marksman in the development lane, you have to think carefully about how to avoid damage. One Flash isn't enough, you also have to practice your positioning. Goya has a bouncing attack, Yuanliu Zhizi can fly directly into the sky, Ao Yinlong form, and the marksman can be protected by support. But Huang Zhong is unique. He controls himself before he can control others. He can activate his turret while standing still and create opportunities to focus fire. Even if the whole team stands in front of him, they may not be able to protect him. At least that's what most people know about him.
The biggest drawback is that the third skill cannot be used while moving, which is why it has performed poorly in recent versions. High-level players never accept it and it is defined as the "all-in" type. The turret is expected to throw out all the damage with all its might, and there is no way to take it back. The whole action takes a long time. Once you choose to activate the skill, there is no turning back.
Image source: Internet
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