The truth of S38 version is revealed, Nakolu has been sentenced to death, Zhou Yu has range but no damage. (Part 3)
2025-02-20 11:37
There is a difference between consumption-type mages and control-type mages. Wang Zhaojun has more control, including deceleration and freezing. Zhang Liang has two stages of control. Jiang Ziya will knock the enemy away, decelerate and reduce their health. The release process is fast and the adaptability is strong. It can be regarded as a means of self-preservation. If the on-the-spot reaction is not bad, they can retain the opponent. They have a large attack range and excellent debuff effect in team battles. They are regarded as troublesome characters. They can be used as mid or auxiliary. It is not surprising that their damage is low. Zhou Yu is a bit pitiful.
Zhou Yu: A bluffing mage with a large area but no damage
Zhou Yu has been criticized for centuries because of his lack of damage. The blazing fire covers the entire ground, and he has a lot of momentum, but unfortunately it is just a scratch, not a flesh. Due to the large area of damage, the planners dare not adjust the attack attribute too high. Sustained damage is Zhou Yu's nature, at least this is a more pleasant description. In a team battle, watching the enemy dancing in the fire, and leaving alive and kicking after the battle, did you suddenly feel that it was redundant to control the wind and set up the fire array? Your own fire does not seem to have a very high sense of existence.
In the middle and low levels, you still have time to slowly spread the fire. First summon fire arrows, one or two, then choose a direction to blow the wind, and then walk forward slowly to spread the fire. In the high-end game, the pace is fast and team battles are imminent. Do you really have time to play with fire? Or burn yourself? Zhou Yu should be the one with the highest benefits on the battlefield. The key is that when you finish spreading the fire, the battle is over.
It is very laborious to use, and the damage is not immediately effective.
A mage with superb kung fu skills is totally looked down upon by the masters in high-end games. He can afford to play with output, and pursues the ultimate explosive power. Secondly, he can be a tool. Mai Shiranui has many displacements, punches and kicks, and can defeat the enemy in one go. She is very aggressive. Haiyue's ultimate move pulls people into the illusion and she fights alone. Zhen Ji has great control over the field, ice hockey bounces, and she is the almighty Chang'e. Her route extends directly to the jungle and confrontation road. So what are Zhou Yu's advantages?
She has low sense of participation in team battles, and her spell casting is very slow. She can't kill people instantly even when she's hiding in the grass. It's better to use the three sisters in the grass. Angela has no weak period, and it's not a problem for her to counter-jungle alone at level 2. At level 4, she roams around like an assassin to catch people. After she is tanky and has her equipment in the late stage, she can hide in the grass and kill people instantly. She is calm and shrinks quickly, and is often killed in the chase. What do you think of Zhou Yu?
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